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Changed cEntity::m_UniqueID to UInt32.

This commit is contained in:
Mattes D
2015-03-21 15:18:17 +01:00
parent b1d4b3bb96
commit cc069ccb2a
22 changed files with 223 additions and 168 deletions

View File

@@ -69,7 +69,7 @@ public:
/** Returns the unique ID of the entity who created this projectile
May return an ID <0
*/
int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
UInt32 GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
/** Returns the name of the player that created the projectile
Will be empty for non-player creators
@@ -90,18 +90,17 @@ public:
protected:
/** A structure that stores the Entity ID and Playername of the projectile's creator
Used to migitate invalid pointers caused by the creator being destroyed
*/
Used to migitate invalid pointers caused by the creator being destroyed. */
struct CreatorData
{
CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
CreatorData(UInt32 a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
m_UniqueID(a_UniqueID),
m_Name(a_Name),
m_Enchantments(a_Enchantments)
{
}
const int m_UniqueID;
const UInt32 m_UniqueID;
AString m_Name;
cEnchantments m_Enchantments;
};
@@ -110,8 +109,7 @@ protected:
eKind m_ProjectileKind;
/** The structure for containing the entity ID and name who has created this projectile
The ID and/or name may be nullptr (e.g. for dispensers/mobs)
*/
The ID and/or name may be nullptr (e.g. for dispensers/mobs). */
CreatorData m_CreatorData;
/** True if the projectile has hit the ground and is stuck there */