Changed cEntity::m_UniqueID to UInt32.
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@@ -142,6 +142,10 @@ public:
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static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
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static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
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/** Special ID that is considered an "invalid value", signifying no entity. */
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static const UInt32 INVALID_ID = 0; // Exported to Lua in ManualBindings.cpp, ToLua doesn't parse initialized constants.
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cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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virtual ~cEntity();
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@@ -248,7 +252,7 @@ public:
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virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
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void SteerVehicle(float a_Forward, float a_Sideways);
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inline int GetUniqueID(void) const { return m_UniqueID; }
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inline UInt32 GetUniqueID(void) const { return m_UniqueID; }
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inline bool IsDestroyed(void) const { return !m_IsInitialized; }
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/// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet
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@@ -464,12 +468,15 @@ public:
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protected:
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static cCriticalSection m_CSCount;
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static int m_EntityCount;
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static UInt32 m_EntityCount;
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/** Measured in meter/second (m/s) */
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Vector3d m_Speed;
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int m_UniqueID;
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/** The ID of the entity that is guaranteed to be unique within a single run of the server.
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Always nonzero (a zero UniqueID (cEntity::INVALID_ID) is used for error reporting).
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Note that the UniqueID is not persisted through storage. */
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UInt32 m_UniqueID;
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int m_Health;
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int m_MaxHealth;
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