Changed cEntity::m_UniqueID to UInt32.
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@@ -373,19 +373,19 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c
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void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
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void cChunkMap::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ);
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cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
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if (Chunk == nullptr)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude);
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Chunk->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
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}
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@@ -1753,7 +1753,7 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
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bool cChunkMap::HasEntity(int a_UniqueID)
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bool cChunkMap::HasEntity(UInt32 a_UniqueID)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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@@ -2045,7 +2045,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
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bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback)
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{
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cCSLock Lock(m_CSLayers);
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bool res = false;
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@@ -2996,7 +2996,7 @@ bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback)
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bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn)
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bool cChunkMap::cChunkLayer::DoWithEntityByID(UInt32 a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn)
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{
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// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
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for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
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@@ -3016,7 +3016,7 @@ bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback &
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bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID)
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bool cChunkMap::cChunkLayer::HasEntity(UInt32 a_EntityID)
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{
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for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
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{
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