Changed cEntity::m_UniqueID to UInt32.
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@@ -1969,7 +1969,7 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
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bool cChunk::HasEntity(int a_EntityID)
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bool cChunk::HasEntity(UInt32 a_EntityID)
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{
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for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
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{
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@@ -2027,7 +2027,7 @@ bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_
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bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
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bool cChunk::DoWithEntityByID(UInt32 a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
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{
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// The entity list is locked by the parent chunkmap's CS
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for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
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