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Changed cEntity::m_UniqueID to UInt32.

This commit is contained in:
Mattes D
2015-03-21 15:18:17 +01:00
parent b1d4b3bb96
commit cc069ccb2a
22 changed files with 223 additions and 168 deletions

View File

@@ -169,7 +169,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
Monster->SetPosition(PosX, RelY, PosZ);
Monster->SetYaw(Random.NextFloat() * 360.0f);
if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType)
if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != cEntity::INVALID_ID)
{
EntitiesSpawned = true;
Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0);