Changed cEntity::m_UniqueID to UInt32.
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@@ -169,7 +169,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
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Monster->SetPosition(PosX, RelY, PosZ);
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Monster->SetYaw(Random.NextFloat() * 360.0f);
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if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType)
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if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != cEntity::INVALID_ID)
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{
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EntitiesSpawned = true;
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Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0);
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