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Added the EntireCommand parameter to HOOK_EXECUTE_COMMAND.

Fixes #1996.
This commit is contained in:
Mattes D
2015-05-10 21:29:06 +02:00
parent 1cb1347c53
commit cbb1eff17a
6 changed files with 11 additions and 10 deletions

View File

@@ -534,7 +534,7 @@ bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_E
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
@@ -545,7 +545,7 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
m_LuaState.Call((int)(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res);
if (res)
{
return true;