Spectators added (#2852)
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@@ -255,6 +255,16 @@ void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
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void cProtocol190::SendCameraSetTo(const cEntity & a_Entity)
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{
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cPacketizer Pkt(*this, 0x36); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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}
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void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -2058,7 +2068,7 @@ bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
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case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
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case 0x19: HandlePacketUpdateSign (a_ByteBuffer); return true;
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case 0x1a: HandlePacketAnimation (a_ByteBuffer); return true;
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case 0x1b: break; // Spectate?
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case 0x1b: HandlePacketSpectate (a_ByteBuffer); return true;
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case 0x1c: HandlePacketBlockPlace (a_ByteBuffer); return true;
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case 0x1d: HandlePacketUseItem (a_ByteBuffer); return true;
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}
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@@ -2551,6 +2561,21 @@ void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
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void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
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{
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AString playerUUID;
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if (!a_ByteBuffer.ReadUUID(playerUUID))
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{
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return;
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}
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m_Client->HandleSpectate(playerUUID);
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}
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void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
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{
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HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
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