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Spectators added (#2852)

This commit is contained in:
bibo38
2016-10-12 14:38:45 +02:00
committed by Mattes D
parent 4e33569110
commit cb640ffea4
38 changed files with 396 additions and 36 deletions

View File

@@ -255,6 +255,16 @@ void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol190::SendCameraSetTo(const cEntity & a_Entity)
{
cPacketizer Pkt(*this, 0x36); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type)
{
ASSERT(m_State == 3); // In game mode?
@@ -2058,7 +2068,7 @@ bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
case 0x19: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x1a: HandlePacketAnimation (a_ByteBuffer); return true;
case 0x1b: break; // Spectate?
case 0x1b: HandlePacketSpectate (a_ByteBuffer); return true;
case 0x1c: HandlePacketBlockPlace (a_ByteBuffer); return true;
case 0x1d: HandlePacketUseItem (a_ByteBuffer); return true;
}
@@ -2551,6 +2561,21 @@ void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
{
AString playerUUID;
if (!a_ByteBuffer.ReadUUID(playerUUID))
{
return;
}
m_Client->HandleSpectate(playerUUID);
}
void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);