Bulk clearing of whitespace
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@@ -24,7 +24,7 @@ public:
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cInventoryWindow(cPlayer & a_Player);
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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protected:
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cPlayer & m_Player;
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};
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