Bulk clearing of whitespace
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@@ -97,7 +97,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
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// Falling fluid is higher than anything, including self
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return true;
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}
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if (a_Meta2 == 0)
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{
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// Second block is a source and first block isn't
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@@ -108,7 +108,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
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// Second block is falling and the first one is neither a source nor falling
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return false;
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}
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// All special cases have been handled, now it's just a raw comparison:
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return (a_Meta1 < a_Meta2);
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}
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@@ -177,7 +177,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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LowestPoint = 9; // This always dominates
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X = Pos->x;
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Z = Pos->z;
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}
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delete Pos;
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Pos = nullptr;
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