Bulk clearing of whitespace
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@@ -21,7 +21,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_R
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{
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ASSERT(a_RelZ >= 0);
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ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks)));
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cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
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@@ -85,12 +85,12 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
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// Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
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return;
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}
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if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
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{
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return;
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}
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int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
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int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
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BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
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@@ -102,7 +102,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
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auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
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cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw);
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cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
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// Add, if not already present:
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if (!Slot.Add(RelX, a_BlockY, RelZ))
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{
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@@ -135,7 +135,7 @@ void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a
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auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
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cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw);
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cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
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// Simulate all the blocks in the scheduled slot:
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for (size_t i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
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{
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