Bulk clearing of whitespace
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@@ -47,50 +47,50 @@ public:
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cBlockEntityList && a_BlockEntities,
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bool a_ShouldMarkDirty
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);
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int GetChunkX(void) const { return m_ChunkX; }
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int GetChunkZ(void) const { return m_ChunkZ; }
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/** Returns the internal storage of the block types, read-only. */
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const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; }
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/** Returns the internal storage of the block types, read-only. */
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const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; }
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/** Returns the internal storage of the block light, read-only. */
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const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; }
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/** Returns the internal storage of the block types, read-only. */
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const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; }
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/** Returns the internal storage for heightmap, read-only. */
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const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; }
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/** Returns the internal storage for biomes, read-write. */
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cChunkDef::BiomeMap & GetBiomes(void) { return m_Biomes; }
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/** Returns the internal storage for entities, read-write. */
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cEntityList & GetEntities(void) { return m_Entities; }
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/** Returns the internal storage for block entities, read-write. */
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cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; }
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/** Returns whether both light arrays stored in this object are valid. */
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bool IsLightValid(void) const { return m_IsLightValid; }
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/** Returns whether the heightmap stored in this object is valid. */
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bool IsHeightMapValid(void) const { return m_IsHeightMapValid; }
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/** Returns whether the biomes stored in this object are valid. */
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bool AreBiomesValid(void) const { return m_AreBiomesValid; }
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/** Returns whether the chunk should be marked as dirty after its data is set.
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Used by the generator to save chunks after generating. */
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bool ShouldMarkDirty(void) const { return m_ShouldMarkDirty; }
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/** Marks the biomes stored in this object as valid. */
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void MarkBiomesValid(void) { m_AreBiomesValid = true; }
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/** Calculates the heightmap based on the contained blocktypes and marks it valid. */
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void CalculateHeightMap(void);
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@@ -100,7 +100,7 @@ public:
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protected:
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int m_ChunkX;
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int m_ChunkZ;
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cChunkDef::BlockTypes m_BlockTypes;
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cChunkDef::BlockNibbles m_BlockMetas;
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cChunkDef::BlockNibbles m_BlockLight;
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@@ -109,7 +109,7 @@ protected:
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cChunkDef::BiomeMap m_Biomes;
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cEntityList m_Entities;
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cBlockEntityList m_BlockEntities;
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bool m_IsLightValid;
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bool m_IsHeightMapValid;
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bool m_AreBiomesValid;
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