Bulk clearing of whitespace
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+17
-17
@@ -51,11 +51,11 @@ class cProtocol180 :
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public cProtocol
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{
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typedef cProtocol super;
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public:
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cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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/** Called when client sends some data: */
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virtual void DataReceived(const char * a_Data, size_t a_Size) override;
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@@ -157,30 +157,30 @@ public:
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protected:
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AString m_ServerAddress;
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UInt16 m_ServerPort;
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AString m_AuthServerID;
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/** State of the protocol. 1 = status, 2 = login, 3 = game */
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UInt32 m_State;
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/** Buffer for the received data */
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cByteBuffer m_ReceivedData;
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bool m_IsEncrypted;
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cAesCfb128Decryptor m_Decryptor;
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cAesCfb128Encryptor m_Encryptor;
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/** The logfile where the comm is logged, when g_ShouldLogComm is true */
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cFile m_CommLogFile;
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/** The dimension that was last sent to a player in a Respawn or Login packet.
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Used to avoid Respawning into the same dimension, which confuses the client. */
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eDimension m_LastSentDimension;
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/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
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void AddReceivedData(const char * a_Data, size_t a_Size);
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@@ -196,7 +196,7 @@ protected:
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// Packet handlers while in the Login state (m_State == 2):
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void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
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void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
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// Packet handlers while in the Game state (m_State == 3):
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void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
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void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
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@@ -221,12 +221,12 @@ protected:
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void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
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void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
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void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
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/** Parses Vanilla plugin messages into specific ClientHandle calls.
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The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
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void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
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/** Sends the data to the client, encrypting them if needed. */
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virtual void SendData(const char * a_Data, size_t a_Size) override;
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@@ -234,15 +234,15 @@ protected:
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virtual void SendPacket(cPacketizer & a_Packet) override;
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void SendCompass(const cWorld & a_World);
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/** Reads an item out of the received data, sets a_Item to the values read.
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Returns false if not enough received data.
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a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */
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virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
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/** Parses item metadata as read by ReadItem(), into the item enchantments. */
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void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
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void StartEncryption(const Byte * a_Key);
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/** Converts the BlockFace received by the protocol into eBlockFace constants.
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