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Bulk clearing of whitespace

This commit is contained in:
LogicParrot
2016-02-05 23:45:45 +02:00
parent 87a31e3a2d
commit ca6ef58b1e
406 changed files with 4497 additions and 4497 deletions

View File

@@ -32,24 +32,24 @@ class cMojangAPI
{
public:
// tolua_end
cMojangAPI(void);
~cMojangAPI();
/** Initializes the API; reads the settings from the specified ini file.
Loads cached results from disk. */
void Start(cSettingsRepositoryInterface & a_Settings, bool a_ShouldAuth);
/** Connects to the specified server using SSL, sends the given request and receives the response.
Checks Mojang certificates using the hard-coded Starfield root CA certificate.
Returns true if all was successful, false on failure. */
static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response);
/** Normalizes the given UUID to its short form (32 bytes, no dashes, lowercase).
Logs a warning and returns empty string if not a UUID.
Note: only checks the string's length, not the actual content. */
static AString MakeUUIDShort(const AString & a_UUID);
/** Normalizes the given UUID to its dashed form (36 bytes, 4 dashes, lowercase).
Logs a warning and returns empty string if not a UUID.
Note: only checks the string's length, not the actual content. */
@@ -62,7 +62,7 @@ public:
operation, do not use this in world-tick thread!
If you have multiple names to resolve, use the GetUUIDsFromPlayerNames() function, it uses a single request for multiple names. */
AString GetUUIDFromPlayerName(const AString & a_PlayerName, bool a_UseOnlyCached = false);
/** Converts a UUID into a playername.
The returned playername will be empty on error.
Both short and dashed UUID formats are accepted.
@@ -71,7 +71,7 @@ public:
If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking
operation, do not use this in world-tick thread! */
AString GetPlayerNameFromUUID(const AString & a_UUID, bool a_UseOnlyCached = false);
/** Converts the player names into UUIDs.
a_PlayerName[idx] will be converted to UUID and returned as idx-th value
The UUID will be empty on error.
@@ -79,12 +79,12 @@ public:
If a_UseOnlyCached is false, the names not found in the cache are looked up online, which is a blocking
operation, do not use this in world-tick thread! */
AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false);
/** Called by the Authenticator to add a PlayerName -> UUID mapping that it has received from
authenticating a user. This adds the cache item and "refreshes" it if existing, adjusting its datetime
stamp to now. */
void AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID);
/** Called by the Authenticator to add a profile that it has received from authenticating a user. Adds
the profile to the respective mapping caches and updtes their datetime stamp to now. */
void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties);
@@ -105,7 +105,7 @@ protected:
AString m_Textures; // The Textures field of the profile properties
AString m_TexturesSignature; // The signature of the Textures field of the profile properties
Int64 m_DateTime; // UNIXtime of the profile lookup
/** Default constructor for the container's sake. */
sProfile(void) :
m_PlayerName(),
@@ -115,7 +115,7 @@ protected:
m_DateTime(time(nullptr))
{
}
/** Constructor for the storage creation. */
sProfile(
const AString & a_PlayerName,
@@ -131,7 +131,7 @@ protected:
m_DateTime(a_DateTime)
{
}
/** Constructor that parses the values from the Json profile. */
sProfile(
const AString & a_PlayerName,
@@ -142,37 +142,37 @@ protected:
};
typedef std::map<AString, sProfile> cProfileMap;
/** The server to connect to when converting player names to UUIDs. For example "api.mojang.com". */
AString m_NameToUUIDServer;
/** The URL to use for converting player names to UUIDs, without server part.
For example "/profiles/page/1". */
AString m_NameToUUIDAddress;
/** The server to connect to when converting UUID to profile. For example "sessionserver.mojang.com". */
AString m_UUIDToProfileServer;
/** The URL to use for converting UUID to profile, without the server part.
Will replace %UUID% with the actual UUID. For example "session/minecraft/profile/%UUID%?unsigned=false". */
AString m_UUIDToProfileAddress;
/** Cache for the Name-to-UUID lookups. The map key is lowercased PlayerName. Protected by m_CSNameToUUID. */
cProfileMap m_NameToUUID;
/** Protects m_NameToUUID against simultaneous multi-threaded access. */
cCriticalSection m_CSNameToUUID;
/** Cache for the Name-to-UUID lookups. The map key is lowercased short UUID. Protected by m_CSUUIDToName. */
cProfileMap m_UUIDToName;
/** Protects m_UUIDToName against simultaneous multi-threaded access. */
cCriticalSection m_CSUUIDToName;
/** Cache for the UUID-to-profile lookups. The map key is lowercased short UUID.
Protected by m_CSUUIDToProfile. */
cProfileMap m_UUIDToProfile;
/** Protects m_UUIDToProfile against simultaneous multi-threaded access. */
cCriticalSection m_CSUUIDToProfile;
@@ -184,14 +184,14 @@ protected:
/** The thread that periodically updates the stale data in the DB from the Mojang servers. */
SharedPtr<cUpdateThread> m_UpdateThread;
/** Loads the caches from a disk storage. */
void LoadCachesFromDisk(void);
/** Saves the caches to a disk storage. */
void SaveCachesToDisk(void);
/** Makes sure all specified names are in the m_PlayerNameToUUID cache. Downloads any missing ones from Mojang API servers.
Names that are not valid are not added into the cache.
ASSUMEs that a_PlayerNames contains lowercased player names. */
@@ -202,7 +202,7 @@ protected:
ASSUMEs that a_PlayerNames contans lowercased player names.
For performance reasons takes a non-const reference and modifies the list given to it, until empty. */
void QueryNamesToUUIDs(AStringVector & a_PlayerNames);
/** Makes sure the specified UUID is in the m_UUIDToProfile cache. If missing, downloads it from Mojang API servers.
UUIDs that are not valid will not be added into the cache.
ASSUMEs that a_UUID is a lowercased short UUID. */