Bulk clearing of whitespace
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+27
-27
@@ -116,7 +116,7 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY
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{
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const int BUF_SIZE = 512;
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ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed
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// Save in XY cuts:
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cFile f1;
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if (f1.Open(Printf("%s_XY (" SIZE_T_FMT ").grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite))
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@@ -169,7 +169,7 @@ void Debug2DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY
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{
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const int BUF_SIZE = 512;
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ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed
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cFile f1;
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if (f1.Open(Printf("%s (" SIZE_T_FMT ").grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite))
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{
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@@ -203,30 +203,30 @@ public:
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const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values
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const NOISE_DATATYPE * a_FracY ///< Pointer to the attay that stores the Y fractional values
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);
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/** Uses current m_WorkRnds[] to generate part of the array */
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void Generate(
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int a_FromX, int a_ToX,
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int a_FromY, int a_ToY
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);
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/** Initializes m_WorkRnds[] with the specified Floor values */
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void InitWorkRnds(int a_FloorX, int a_FloorY);
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/** Updates m_WorkRnds[] for the new Floor values. */
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void Move(int a_NewFloorX, int a_NewFloorY);
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protected:
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typedef NOISE_DATATYPE Workspace[4][4];
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const cNoise & m_Noise;
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Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering)
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Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move()
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Workspace m_Workspace2; ///< Buffer 2 for workspace doublebuffering, used in Move()
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int m_CurFloorX;
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int m_CurFloorY;
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NOISE_DATATYPE * m_Array;
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int m_SizeX, m_SizeY;
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const NOISE_DATATYPE * m_FracX;
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@@ -311,7 +311,7 @@ void cCubicCell2D::Move(int a_NewFloorX, int a_NewFloorY)
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int OldFloorY = m_CurFloorY;
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Workspace * OldWorkRnds = m_WorkRnds;
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m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1;
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// Reuse as much of the old workspace as possible:
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int DiffX = OldFloorX - a_NewFloorX;
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int DiffY = OldFloorY - a_NewFloorY;
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@@ -355,32 +355,32 @@ public:
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const NOISE_DATATYPE * a_FracY, ///< Pointer to the attay that stores the Y fractional values
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const NOISE_DATATYPE * a_FracZ ///< Pointer to the array that stores the Z fractional values
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);
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/** Uses current m_WorkRnds[] to generate part of the array */
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void Generate(
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int a_FromX, int a_ToX,
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int a_FromY, int a_ToY,
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int a_FromZ, int a_ToZ
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);
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/** Initializes m_WorkRnds[] with the specified Floor values */
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void InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ);
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/** Updates m_WorkRnds[] for the new Floor values. */
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void Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ);
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protected:
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typedef NOISE_DATATYPE Workspace[4][4][4];
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const cNoise & m_Noise;
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Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering)
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Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move()
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Workspace m_Workspace2; ///< Buffer 2 for workspace doublebuffering, used in Move()
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int m_CurFloorX;
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int m_CurFloorY;
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int m_CurFloorZ;
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NOISE_DATATYPE * m_Array;
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int m_SizeX, m_SizeY, m_SizeZ;
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const NOISE_DATATYPE * m_FracX;
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@@ -490,7 +490,7 @@ void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ)
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int OldFloorZ = m_CurFloorZ;
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Workspace * OldWorkRnds = m_WorkRnds;
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m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1;
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// Reuse as much of the old workspace as possible:
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int DiffX = OldFloorX - a_NewFloorX;
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int DiffY = OldFloorY - a_NewFloorY;
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@@ -594,7 +594,7 @@ NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) cons
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{
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const int BaseX = FAST_FLOOR(a_X);
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const int BaseY = FAST_FLOOR(a_Y);
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const NOISE_DATATYPE points[4][4] =
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{
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{ IntNoise2D(BaseX - 1, BaseY - 1), IntNoise2D(BaseX, BaseY - 1), IntNoise2D(BaseX + 1, BaseY - 1), IntNoise2D(BaseX + 2, BaseY - 1), },
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@@ -623,7 +623,7 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
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const int BaseX = FAST_FLOOR(a_X);
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const int BaseY = FAST_FLOOR(a_Y);
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const int BaseZ = FAST_FLOOR(a_Z);
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const NOISE_DATATYPE points1[4][4] =
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{
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{ IntNoise3D(BaseX - 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ - 1), },
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@@ -716,7 +716,7 @@ void cCubicNoise::Generate2D(
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ASSERT(a_SizeY < MAX_SIZE);
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ASSERT(a_StartX < a_EndX);
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ASSERT(a_StartY < a_EndY);
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// Calculate the integral and fractional parts of each coord:
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int FloorX[MAX_SIZE];
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int FloorY[MAX_SIZE];
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@@ -727,11 +727,11 @@ void cCubicNoise::Generate2D(
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int NumSameX, NumSameY;
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CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX);
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CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY);
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cCubicCell2D Cell(m_Noise, a_Array, a_SizeX, a_SizeY, FracX, FracY);
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Cell.InitWorkRnds(FloorX[0], FloorY[0]);
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// Calculate query values using Cell:
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int FromY = 0;
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for (int y = 0; y < NumSameY; y++)
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@@ -769,7 +769,7 @@ void cCubicNoise::Generate3D(
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ASSERT(a_StartX < a_EndX);
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ASSERT(a_StartY < a_EndY);
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ASSERT(a_StartZ < a_EndZ);
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// Calculate the integral and fractional parts of each coord:
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int FloorX[MAX_SIZE];
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int FloorY[MAX_SIZE];
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@@ -784,15 +784,15 @@ void cCubicNoise::Generate3D(
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CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX);
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CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY);
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CalcFloorFrac(a_SizeZ, a_StartZ, a_EndZ, FloorZ, FracZ, SameZ, NumSameZ);
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cCubicCell3D Cell(
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m_Noise, a_Array,
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a_SizeX, a_SizeY, a_SizeZ,
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FracX, FracY, FracZ
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);
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Cell.InitWorkRnds(FloorX[0], FloorY[0], FloorZ[0]);
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// Calculate query values using Cell:
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int FromZ = 0;
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for (int z = 0; z < NumSameZ; z++)
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@@ -841,7 +841,7 @@ void cCubicNoise::CalcFloorFrac(
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a_Frac[i] = val - a_Floor[i];
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val += dif;
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}
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// Mark up the same floor values into a_Same / a_NumSame:
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int CurFloor = a_Floor[0];
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int LastSame = 0;
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