Bulk clearing of whitespace
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@@ -72,7 +72,7 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ,
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m_DirY = (m_StartY < m_EndY) ? 1 : -1;
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m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
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m_CurrentFace = BLOCK_FACE_NONE;
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// Check the start coords, adjust into the world:
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if (m_StartY < 0)
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{
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@@ -99,11 +99,11 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ,
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m_CurrentX = FloorC(m_StartX);
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m_CurrentY = FloorC(m_StartY);
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m_CurrentZ = FloorC(m_StartZ);
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m_DiffX = m_EndX - m_StartX;
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m_DiffY = m_EndY - m_StartY;
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m_DiffZ = m_EndZ - m_StartZ;
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// The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
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int BlockX = FloorC(m_StartX);
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int BlockZ = FloorC(m_StartZ);
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@@ -197,7 +197,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
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Direction = dirZ;
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}
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}
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// Based on the wall hit, adjust the current coords
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switch (Direction)
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{
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@@ -216,7 +216,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
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bool cLineBlockTracer::Item(cChunk * a_Chunk)
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{
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ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
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// This is the actual line tracing loop.
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for (;;)
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{
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