Bulk clearing of whitespace
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@@ -26,7 +26,7 @@ static const cPrefab::sDef g_TestPrefabDef =
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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6, 5, 6, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* 0 */
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"a:112: 0\n" /* netherbrick */
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@@ -86,17 +86,17 @@ static const cPrefab::sDef g_TestPrefabDef =
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"a.....a"
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"a.....a"
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"aaaaaaa",
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// Connections:
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"0: 0, 3, 2: 4\n"
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"0: 2, 3, 0: 2\n",
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// AllowedRotations:
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7, /* 1, 2, 3 CCW rotations */
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// Merge strategy:
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cBlockArea::msImprint,
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// ShouldExtendFloor:
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false,
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@@ -108,7 +108,7 @@ static const cPrefab::sDef g_TestPrefabDef =
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// AddWeightIfSame:
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1000,
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// MoveToGround:
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false,
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};
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@@ -139,7 +139,7 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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ParseBlockImage(cm, a_Def.m_Image);
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ParseConnectors(a_Def.m_Connectors);
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ParseDepthWeight(a_Def.m_DepthWeight);
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AddRotatedBlockAreas();
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}
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@@ -213,7 +213,7 @@ void cPrefab::AddRotatedBlockAreas(void)
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m_BlockArea[1].CopyFrom(m_BlockArea[0]);
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m_BlockArea[1].RotateCCW();
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}
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// 2 rotations are the same as mirroring twice; mirroring is faster because it has no reallocations
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if ((m_AllowedRotations & 0x02) != 0)
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{
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@@ -221,7 +221,7 @@ void cPrefab::AddRotatedBlockAreas(void)
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m_BlockArea[2].MirrorXY();
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m_BlockArea[2].MirrorYZ();
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}
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// 3 CCW rotations = 1 CW rotation:
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if ((m_AllowedRotations & 0x04) != 0)
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{
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@@ -250,7 +250,7 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR
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int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
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Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
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const cBlockArea & Image = m_BlockArea[a_NumRotations];
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// If the placement is outside this chunk, bail out:
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if (
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(Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) ||
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@@ -259,10 +259,10 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR
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{
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return;
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}
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// Write the image:
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a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
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// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
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if (m_ShouldExtendFloor)
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{
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@@ -332,7 +332,7 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC
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// Use the default or per-depth weight:
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cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1);
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int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second;
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// If the piece is the same as the parent, apply the m_AddWeightIfSame modifier:
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const cPiece * ParentPiece = &a_PlacedPiece.GetPiece();
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const cPiece * ThisPiece = this;
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@@ -378,14 +378,14 @@ void cPrefab::SetAllowedRotations(int a_AllowedRotations)
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void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
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{
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ASSERT(a_CharMapDef != nullptr);
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// Initialize the charmap to all-invalid values:
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for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
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{
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a_CharMapOut[i].m_BlockType = 0;
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a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise
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}
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// Process the lines in the definition:
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AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n");
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for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
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@@ -439,7 +439,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
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void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
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{
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ASSERT(a_ConnectorsDef != nullptr);
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AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
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for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
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{
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@@ -460,7 +460,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
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LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
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continue;
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}
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// Check that the BlockFace is within range:
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int BlockFace = atoi(Defs[2].c_str());
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if ((BlockFace < 0) || (BlockFace >= 6))
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@@ -489,10 +489,10 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
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{
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return;
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}
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// Split into individual records: "Record | Record | Record"
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AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|");
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// Add each record's contents:
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for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr)
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{
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@@ -503,7 +503,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
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LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str());
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continue;
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}
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// Parse depth:
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int Depth = atoi(Components[0].c_str());
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if ((Depth == 0) && (Components[0] != "0"))
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@@ -511,7 +511,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
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LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str());
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continue;
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}
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// Parse weight:
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int Weight = atoi(Components[1].c_str());
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if ((Weight == 0) && (Components[1] != "0"))
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@@ -519,7 +519,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
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LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str());
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continue;
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}
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// Save to map:
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ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate
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m_DepthWeight[Depth] = Weight;
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