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Bulk clearing of whitespace

This commit is contained in:
LogicParrot
2016-02-05 23:45:45 +02:00
parent 87a31e3a2d
commit ca6ef58b1e
406 changed files with 4497 additions and 4497 deletions

View File

@@ -51,11 +51,11 @@ public:
public:
/** The grid point for which the structure is generated. */
int m_GridX, m_GridZ;
/** The origin (the coords for which the structure is generated) */
int m_OriginX, m_OriginZ;
/** Creates a structure that has its origin set at the specified coords. */
cStructure (int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) :
m_GridX(a_GridX),
@@ -64,20 +64,20 @@ public:
m_OriginZ(a_OriginZ)
{
}
// Force a virtual destructor in descendants:
virtual ~cStructure() {}
/** Draws self into the specified chunk */
virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) = 0;
/** Returns the cost of keeping this structure in the cache */
virtual size_t GetCacheCost(void) const { return 1; }
} ;
typedef SharedPtr<cStructure> cStructurePtr;
typedef std::list<cStructurePtr> cStructurePtrs;
cGridStructGen(
int a_Seed,
int a_GridSizeX, int a_GridSizeZ,
@@ -96,7 +96,7 @@ public:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
protected:
/** Base seed of the world for which the generator generates chunk. */
int m_BaseSeed;
@@ -104,43 +104,43 @@ protected:
/** Seed for generating grid offsets and also available for descendants.
Calculated from m_BaseSeed by adding the SeedOffset parameter loaded from the cubeset file (if applicable); otherwise the same as m_BaseSeed. */
int m_Seed;
/** The noise used for generating grid offsets. */
cNoise m_Noise;
/** The size of each grid's cell in the X axis */
int m_GridSizeX;
/** The size of each grid's cell in the Z axis */
int m_GridSizeZ;
/** The maximum offset of the structure's origin from the grid midpoint, in X coord. */
int m_MaxOffsetX;
/** The maximum offset of the structure's origin from the grid midpoint, in Z coord. */
int m_MaxOffsetZ;
/** Maximum theoretical size of the structure in the X axis.
This limits the structures considered for a single chunk, so the lesser the number, the better performance.
Structures large than this may get cropped. */
int m_MaxStructureSizeX;
/** Maximum theoretical size of the structure in the Z axis.
This limits the structures considered for a single chunk, so the lesser the number, the better performance.
Structures large than this may get cropped. */
int m_MaxStructureSizeZ;
/** Maximum allowed sum of costs for items in the cache. Items that are over this cost are removed from the
cache, oldest-first */
size_t m_MaxCacheSize;
/** Cache for the most recently generated structures, ordered by the recentness. */
cStructurePtrs m_Cache;
/** Clears everything from the cache */
void ClearCache(void);
/** Returns all structures that may intersect the given chunk.
The structures are considered as intersecting iff their bounding box (defined by m_MaxStructureSize)
around their gridpoint intersects the chunk. */