Bulk clearing of whitespace
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@@ -22,12 +22,12 @@ class cEndGen :
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{
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public:
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cEndGen(int a_Seed);
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protected:
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/** Seed for the noise */
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int m_Seed;
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/** The Perlin noise used for generating */
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cPerlinNoise m_Perlin;
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@@ -35,16 +35,16 @@ protected:
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int m_IslandSizeX;
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int m_IslandSizeY;
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int m_IslandSizeZ;
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// XYZ Frequencies of the noise functions:
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NOISE_DATATYPE m_FrequencyX;
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NOISE_DATATYPE m_FrequencyY;
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NOISE_DATATYPE m_FrequencyZ;
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// Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all
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int m_MinChunkX, m_MaxChunkX;
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int m_MinChunkZ, m_MaxChunkZ;
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// Noise array for the last chunk (in the noise range)
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int m_LastChunkX;
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int m_LastChunkZ;
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@@ -53,10 +53,10 @@ protected:
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/** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) */
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void PrepareState(int a_ChunkX, int a_ChunkZ);
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/** Generates the m_NoiseArray array for the current chunk */
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void GenerateNoiseArray(void);
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/** Returns true if the chunk is outside of the island's dimensions */
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bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ);
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