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Bulk clearing of whitespace

This commit is contained in:
LogicParrot
2016-02-05 23:45:45 +02:00
parent 87a31e3a2d
commit ca6ef58b1e
406 changed files with 4497 additions and 4497 deletions

View File

@@ -47,7 +47,7 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
}
// Compositor list is alpha-sorted
cTerrainCompositionGenPtr res;
if (NoCaseCompare(CompoGenName, "Biomal") == 0)
@@ -96,10 +96,10 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_ShapeGen, a_Seed);
}
ASSERT(res != nullptr);
// Read the settings from the ini file:
res->InitializeCompoGen(a_IniFile);
return cTerrainCompositionGenPtr(res);
}
@@ -125,7 +125,7 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
void cComposableGenerator::Initialize(cIniFile & a_IniFile)
{
super::Initialize(a_IniFile);
InitBiomeGen(a_IniFile);
InitShapeGen(a_IniFile);
InitCompositionGen(a_IniFile);
@@ -154,7 +154,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
{
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap());
}
cChunkDesc::Shape shape;
if (a_ChunkDesc.IsUsingDefaultHeight())
{
@@ -166,7 +166,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
// Convert the heightmap in a_ChunkDesc into shape:
a_ChunkDesc.GetShapeFromHeight(shape);
}
bool ShouldUpdateHeightmap = false;
if (a_ChunkDesc.IsUsingDefaultComposition())
{
@@ -181,7 +181,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
} // for itr - m_FinishGens[]
ShouldUpdateHeightmap = true;
}
if (ShouldUpdateHeightmap)
{
a_ChunkDesc.UpdateHeightmap();
@@ -196,7 +196,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_BiomeGen = cBiomeGen::CreateBiomeGen(a_IniFile, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
// The default is 16 * 128 caches, which is 2 MiB of RAM. Reasonable, for the amount of work this is saving.
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 16);
@@ -232,7 +232,7 @@ void cComposableGenerator::InitShapeGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_ShapeGen = cTerrainShapeGen::CreateShapeGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
/*
// TODO
// Add a cache, if requested:
@@ -259,7 +259,7 @@ void cComposableGenerator::InitShapeGen(cIniFile & a_IniFile)
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, m_ShapeGen, m_ChunkGenerator.GetSeed());
// Add a cache over the composition generator:
// Even a cache of size 1 is useful due to the CompositedHeiGen cache after us doing re-composition on its misses
int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);