Bulk clearing of whitespace
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@@ -47,7 +47,7 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
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LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
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CompoGenName = "Biomal";
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}
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// Compositor list is alpha-sorted
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cTerrainCompositionGenPtr res;
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if (NoCaseCompare(CompoGenName, "Biomal") == 0)
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@@ -96,10 +96,10 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
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return CreateCompositionGen(a_IniFile, a_BiomeGen, a_ShapeGen, a_Seed);
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}
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ASSERT(res != nullptr);
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// Read the settings from the ini file:
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res->InitializeCompoGen(a_IniFile);
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return cTerrainCompositionGenPtr(res);
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}
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@@ -125,7 +125,7 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
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void cComposableGenerator::Initialize(cIniFile & a_IniFile)
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{
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super::Initialize(a_IniFile);
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InitBiomeGen(a_IniFile);
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InitShapeGen(a_IniFile);
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InitCompositionGen(a_IniFile);
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@@ -154,7 +154,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
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{
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap());
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}
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cChunkDesc::Shape shape;
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if (a_ChunkDesc.IsUsingDefaultHeight())
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{
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@@ -166,7 +166,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
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// Convert the heightmap in a_ChunkDesc into shape:
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a_ChunkDesc.GetShapeFromHeight(shape);
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}
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bool ShouldUpdateHeightmap = false;
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if (a_ChunkDesc.IsUsingDefaultComposition())
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{
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@@ -181,7 +181,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
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} // for itr - m_FinishGens[]
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ShouldUpdateHeightmap = true;
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}
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if (ShouldUpdateHeightmap)
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{
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a_ChunkDesc.UpdateHeightmap();
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@@ -196,7 +196,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
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{
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bool CacheOffByDefault = false;
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m_BiomeGen = cBiomeGen::CreateBiomeGen(a_IniFile, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
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// Add a cache, if requested:
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// The default is 16 * 128 caches, which is 2 MiB of RAM. Reasonable, for the amount of work this is saving.
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int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 16);
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@@ -232,7 +232,7 @@ void cComposableGenerator::InitShapeGen(cIniFile & a_IniFile)
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{
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bool CacheOffByDefault = false;
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m_ShapeGen = cTerrainShapeGen::CreateShapeGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
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/*
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// TODO
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// Add a cache, if requested:
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@@ -259,7 +259,7 @@ void cComposableGenerator::InitShapeGen(cIniFile & a_IniFile)
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void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
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{
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m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, m_ShapeGen, m_ChunkGenerator.GetSeed());
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// Add a cache over the composition generator:
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// Even a cache of size 1 is useful due to the CompositedHeiGen cache after us doing re-composition on its misses
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int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
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