Bulk clearing of whitespace
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@@ -39,10 +39,10 @@ void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_H
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{
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// TODO: If entity is Ender Crystal, destroy it
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a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
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// TODO: Explode
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// TODO: Apply wither effect to entity and others nearby
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Destroy(true);
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}
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