Bulk clearing of whitespace
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@@ -23,37 +23,37 @@ class cSplashPotionEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cSplashPotionEntity)
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cSplashPotionEntity(
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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const cItem & a_Item
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);
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// tolua_begin
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cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
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cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; }
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int GetPotionColor(void) const { return m_PotionColor; }
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void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
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void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
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void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; }
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// tolua_end
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protected:
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cEntityEffect::eType m_EntityEffectType;
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cEntityEffect m_EntityEffect;
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int m_PotionColor;
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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@@ -74,11 +74,11 @@ protected:
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super::Tick(a_Dt, a_Chunk);
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}
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}
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/** Splashes the potion, fires its particle effects and sounds
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@param a_HitPos The position where the potion will splash */
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void Splash(const Vector3d & a_HitPos);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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private:
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