Bulk clearing of whitespace
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@@ -34,7 +34,7 @@ public:
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m_EntityEffect(a_EntityEffect)
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{
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}
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/** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
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virtual bool Item(cEntity * a_Entity) override
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{
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@@ -55,7 +55,7 @@ public:
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// TODO: better equation
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double Reduction = -0.25 * SplashDistance + 1.0;
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Reduction = std::max(Reduction, 0.0);
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static_cast<cPawn *>(a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
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return false;
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}
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@@ -65,7 +65,7 @@ private:
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cEntityEffect::eType m_EntityEffectType;
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const cEntityEffect & m_EntityEffect;
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};
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@@ -120,7 +120,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
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{
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cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
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m_World->ForEachEntity(Callback);
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m_World->BroadcastSoundParticleEffect(
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EffectID::PARTICLE_SPLASH_POTION,
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FloorC(a_HitPos.x),
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