Bulk clearing of whitespace
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@@ -69,7 +69,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
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// Base duration in ticks
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int base = 0;
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double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
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switch (GetPotionEffectType(a_ItemDamage))
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{
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case cEntityEffect::effRegeneration:
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@@ -78,7 +78,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
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base = 900;
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break;
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}
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case cEntityEffect::effSpeed:
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case cEntityEffect::effFireResistance:
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case cEntityEffect::effNightVision:
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@@ -89,7 +89,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
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base = 3600;
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break;
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}
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case cEntityEffect::effWeakness:
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case cEntityEffect::effSlowness:
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{
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@@ -98,22 +98,22 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
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}
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default: break;
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}
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// If potion is level II, half the duration. If not, stays the same
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TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
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// If potion is extended, multiply duration by 8 / 3. If not, stays the same
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// Extended potion if sixth lowest bit is set
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ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
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// If potion is splash potion, multiply duration by 3 / 4. If not, stays the same
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SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
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// Ref.:
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// http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
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return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff);
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}
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@@ -138,7 +138,7 @@ cEntityEffect::cEntityEffect():
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m_Intensity(0),
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m_DistanceModifier(1)
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{
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}
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@@ -151,7 +151,7 @@ cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_Distanc
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m_Intensity(a_Intensity),
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m_DistanceModifier(a_DistanceModifier)
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{
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}
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@@ -164,7 +164,7 @@ cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect):
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m_Intensity(a_OtherEffect.m_Intensity),
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m_DistanceModifier(a_OtherEffect.m_DistanceModifier)
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{
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}
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@@ -189,7 +189,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT
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switch (a_EffectType)
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{
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case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
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@@ -214,7 +214,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT
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case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
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}
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ASSERT(!"Unhandled entity effect type!");
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return nullptr;
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}
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@@ -326,7 +326,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
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{
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// Base amount = 6, doubles for every increase in intensity
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int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier);
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if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
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{
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a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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@@ -346,7 +346,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
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{
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// Base amount = 6, doubles for every increase in intensity
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int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier);
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if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
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{
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a_Target.Heal(amount);
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@@ -370,10 +370,10 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
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{
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return;
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}
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// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
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int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1));
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if ((m_Ticks % frequency) != 0)
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{
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return;
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@@ -392,7 +392,7 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
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void cEntityEffectHunger::OnTick(cPawn & a_Target)
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{
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super::OnTick(a_Target);
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if (a_Target.IsPlayer())
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{
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cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target);
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@@ -410,10 +410,10 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
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void cEntityEffectWeakness::OnTick(cPawn & a_Target)
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{
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super::OnTick(a_Target);
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// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
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// double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
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// TODO: Implement me!
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// TODO: Weakened villager zombies can be turned back to villagers with the god apple
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}
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@@ -428,11 +428,11 @@ void cEntityEffectWeakness::OnTick(cPawn & a_Target)
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void cEntityEffectPoison::OnTick(cPawn & a_Target)
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{
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super::OnTick(a_Target);
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if (a_Target.IsMob())
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{
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cMonster & Target = reinterpret_cast<cMonster &>(a_Target);
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// Doesn't effect undead mobs, spiders
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if (
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Target.IsUndead() ||
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@@ -443,10 +443,10 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
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return;
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}
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}
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
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int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
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if ((m_Ticks % frequency) == 0)
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{
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// Cannot take poison damage when health is at 1
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@@ -467,7 +467,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
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void cEntityEffectWither::OnTick(cPawn & a_Target)
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{
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super::OnTick(a_Target);
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// Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
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int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
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