Bulk clearing of whitespace
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@@ -74,17 +74,17 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
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a_Player.Detach();
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return;
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}
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if (m_Attachee->IsPlayer())
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{
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// Another player is already sitting in here, cannot attach
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return;
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}
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// Detach whatever is sitting in this boat now:
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m_Attachee->Detach();
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}
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// Attach the player to this boat
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a_Player.AttachTo(this);
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}
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@@ -124,7 +124,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
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{
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return;
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}
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Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ;
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ToAddSpeed.y = 0;
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