Bulk clearing of whitespace
This commit is contained in:
@@ -85,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
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return *itr;
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}
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}
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// Not found, create new:
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
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if (Layer == nullptr)
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@@ -123,7 +123,7 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
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return *itr;
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}
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} // for itr - m_Layers[]
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// Not found
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return nullptr;
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}
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@@ -153,7 +153,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
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// An error must have occurred, since layers are automatically created if they don't exist
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return nullptr;
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}
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
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if (Chunk == nullptr)
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{
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@@ -182,7 +182,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
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// An error must have occurred, since layers are automatically created if they don't exist
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return nullptr;
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}
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
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if (Chunk == nullptr)
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{
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@@ -193,7 +193,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
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Chunk->SetPresence(cChunk::cpQueued);
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
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}
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return Chunk;
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}
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@@ -211,7 +211,7 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ)
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// An error must have occurred, since layers are automatically created if they don't exist
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return nullptr;
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}
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return Layer->GetChunk(a_ChunkX, a_ChunkZ);
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}
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@@ -231,7 +231,7 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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{
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return false;
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}
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a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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@@ -253,7 +253,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
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{
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return false;
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}
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a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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@@ -266,7 +266,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
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{
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// We already have m_CSLayers locked since this can be called only from within the tick thread
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ASSERT(m_CSLayers.IsLockedByCurrentThread());
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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@@ -274,7 +274,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
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{
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return false;
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}
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a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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@@ -293,7 +293,7 @@ bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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{
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return false;
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}
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Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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return true;
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}
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@@ -312,7 +312,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
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{
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return false;
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}
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Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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return true;
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}
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@@ -324,7 +324,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
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cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(m_CSLayers.IsLockedByCurrentThread());
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cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ);
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if (Layer == nullptr)
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{
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@@ -623,7 +623,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_
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void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
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if (Chunk == nullptr)
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{
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@@ -785,7 +785,7 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)>
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m_Callback(a_InnerCallback)
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{
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}
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virtual bool Item(cChunk * a_Chunk)
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{
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return m_Callback(*a_Chunk);
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@@ -822,7 +822,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
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// Limit the Y coords:
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a_MinBlockY = std::max(a_MinBlockY, 0);
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a_MaxBlockY = std::min(a_MaxBlockY, cChunkDef::Height - 1);
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cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
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int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
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cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ);
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@@ -935,12 +935,12 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
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return;
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}
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Chunk->SetAllData(a_SetChunkData);
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if (a_SetChunkData.ShouldMarkDirty())
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{
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Chunk->MarkDirty();
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}
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// Notify relevant ChunkStays:
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cChunkStays ToBeDisabled;
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for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
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@@ -951,7 +951,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
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ToBeDisabled.push_back(*itr);
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}
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} // for itr - m_ChunkStays[]
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// Disable (and possibly remove) the chunkstays that chose to get disabled:
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for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr)
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{
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@@ -1064,7 +1064,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
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{
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return 0;
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}
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if (Chunk->IsValid())
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{
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return Chunk->GetHeight(a_BlockX, a_BlockZ);
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@@ -1136,10 +1136,10 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer & a_Player)
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cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
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int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
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int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
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// We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
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// The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
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cCSLock Lock(m_CSLayers);
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GetChunkNoLoad(ChunkX, ChunkZ)->CollectPickupsByPlayer(a_Player);
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@@ -1411,7 +1411,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC
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int MaxChunkX, MaxChunkZ, MaxX = a_MaxX, MaxZ = a_MaxZ;
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cChunkDef::AbsoluteToRelative(MinX, Y, MinZ, MinChunkX, MinChunkZ);
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cChunkDef::AbsoluteToRelative(MaxX, Y, MaxZ, MaxChunkX, MaxChunkZ);
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// Go through all chunks, set:
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bool res = true;
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cCSLock Lock(m_CSLayers);
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@@ -1480,7 +1480,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return false;
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}
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DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
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m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, DestChunk);
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}
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@@ -1496,7 +1496,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
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if ((Chunk != nullptr) && (Chunk->IsValid()))
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@@ -1522,7 +1522,7 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2,
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{
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return;
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}
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CompareChunkClients(Chunk1, Chunk2, a_Callback);
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}
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@@ -1534,7 +1534,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien
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{
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cClientHandleList Clients1(a_Chunk1->GetAllClients());
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cClientHandleList Clients2(a_Chunk2->GetAllClients());
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// Find "removed" clients:
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for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
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{
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@@ -1552,7 +1552,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien
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a_Callback.Removed(*itr1);
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}
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} // for itr1 - Clients1[]
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// Find "added" clients:
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for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
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{
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@@ -1609,7 +1609,7 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_
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void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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{
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(*itr)->RemoveClient(a_Client);
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@@ -1738,7 +1738,7 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback &
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int MinChunkZ = FloorC(a_Box.GetMinZ() / cChunkDef::Width);
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int MaxChunkX = FloorC((a_Box.GetMaxX() + cChunkDef::Width) / cChunkDef::Width);
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int MaxChunkZ = FloorC((a_Box.GetMaxZ() + cChunkDef::Width) / cChunkDef::Width);
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// Iterate over each chunk in the range:
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cCSLock Lock(m_CSLayers);
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for (int z = MinChunkZ; z <= MaxChunkZ; z++)
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@@ -1797,7 +1797,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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{
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return;
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}
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for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
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{
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for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
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@@ -1827,7 +1827,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
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break;
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}
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case E_BLOCK_OBSIDIAN:
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case E_BLOCK_BEACON:
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case E_BLOCK_BEDROCK:
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@@ -1912,7 +1912,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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}
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Vector3d DistanceFromExplosion = a_Entity->GetPosition() - m_ExplosionPos;
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if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
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{
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cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
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@@ -1930,7 +1930,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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DistanceFromExplosion.Normalize();
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DistanceFromExplosion *= m_ExplosionSize * m_ExplosionSize;
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a_Entity->AddSpeed(DistanceFromExplosion);
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return false;
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}
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@@ -2557,7 +2557,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl
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int MaxBlockZ = a_MinBlockZ + a_Area.GetSizeZ();
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cChunkDef::AbsoluteToRelative(MinBlockX, MinBlockY, MinBlockZ, MinChunkX, MinChunkZ);
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cChunkDef::AbsoluteToRelative(MaxBlockX, MaxBlockY, MaxBlockZ, MaxChunkX, MaxChunkZ);
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// Iterate over chunks, write data into each:
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bool Result = true;
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cCSLock Lock(m_CSLayers);
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@@ -2604,7 +2604,7 @@ void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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if (Chunk != nullptr)
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@@ -2621,7 +2621,7 @@ void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Nu
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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if (Chunk != nullptr)
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@@ -2638,7 +2638,7 @@ void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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if (Chunk != nullptr)
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@@ -2655,7 +2655,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
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if (Chunk != nullptr)
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@@ -2846,13 +2846,13 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ)
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const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
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const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
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if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
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{
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ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
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return nullptr;
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}
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int Index = LocalX + LocalZ * LAYER_SIZE;
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if (m_Chunks[Index] == nullptr)
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{
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@@ -2873,13 +2873,13 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ)
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{
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const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
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const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
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if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
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{
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ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
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return nullptr;
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}
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int Index = LocalX + LocalZ * LAYER_SIZE;
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return m_Chunks[Index];
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}
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@@ -3112,11 +3112,11 @@ void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE
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void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
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{
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cCSLock Lock(m_CSLayers);
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// Add it to the list:
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ASSERT(std::find(m_ChunkStays.begin(), m_ChunkStays.end(), &a_ChunkStay) == m_ChunkStays.end()); // Has not yet been added
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m_ChunkStays.push_back(&a_ChunkStay);
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// Schedule all chunks to be loaded / generated, and mark each as locked:
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const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks();
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for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr)
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@@ -3147,7 +3147,7 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
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void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
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{
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cCSLock Lock(m_CSLayers);
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// Remove from the list of active chunkstays:
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bool HasFound = false;
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for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
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@@ -3159,13 +3159,13 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
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break;
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}
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} // for itr - m_ChunkStays[]
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||||
if (!HasFound)
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||||
{
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ASSERT(!"Removing a cChunkStay that hasn't been added!");
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return;
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||||
}
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||||
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// Unmark all contained chunks:
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const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks();
|
||||
for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
|
||||
|
||||
Reference in New Issue
Block a user