Bulk clearing of whitespace
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@@ -39,7 +39,7 @@ public:
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage);
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// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
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switch (a_BlockFace)
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{
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@@ -84,7 +84,7 @@ public:
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return true;
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}
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/** Returns true if the specified blocktype is one of the slabs handled by this handler */
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static bool IsAnySlabType(BLOCKTYPE a_BlockType)
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{
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@@ -101,7 +101,7 @@ public:
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// Sends the slab back to the client. It's to refuse a doubleslab placement. */
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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/** Converts the single-slab blocktype to its equivalent double-slab blocktype */
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static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
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{
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@@ -114,7 +114,7 @@ public:
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ASSERT(!"Unhandled slab type!");
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return E_BLOCK_AIR;
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}
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virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
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{
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// Toggle the 4th bit - up / down:
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@@ -203,7 +203,7 @@ public:
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BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
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a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7));
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}
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inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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