Bulk clearing of whitespace

This commit is contained in:
LogicParrot
2016-02-05 23:50:18 +02:00
parent 87a31e3a2d
commit ca6ef58b1e
406 changed files with 4497 additions and 4497 deletions
+2 -2
View File
@@ -18,7 +18,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
@@ -30,7 +30,7 @@ public:
a_Player->OpenWindow(Window);
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+2 -2
View File
@@ -21,7 +21,7 @@ public:
: cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
{
}
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
@@ -29,7 +29,7 @@ public:
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
+3 -3
View File
@@ -34,12 +34,12 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
NIBBLETYPE Meta = a_BlockMeta & 0x7;
if ((Meta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (Meta == E_META_BIG_FLOWER_LARGE_FERN))
{
return;
}
a_Pickups.push_back(cItem(E_BLOCK_BIG_FLOWER, 1, Meta));
}
@@ -50,7 +50,7 @@ public:
{
Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
}
NIBBLETYPE FlowerMeta = Meta & 0x7;
if (!a_Player->IsGameModeCreative())
{
+4 -4
View File
@@ -15,11 +15,11 @@ public:
: cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
double x(a_BlockX);
double y(a_BlockY);
double z(a_BlockZ);
@@ -53,7 +53,7 @@ public:
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
@@ -64,7 +64,7 @@ public:
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+2 -2
View File
@@ -14,7 +14,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
@@ -23,7 +23,7 @@ public:
{
return false;
}
if (Meta >= 5)
{
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+2 -2
View File
@@ -22,7 +22,7 @@ public:
cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -34,7 +34,7 @@ public:
a_BlockMeta = a_Player->GetEquippedItem().m_ItemDamage & 0x0f;
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_CARPET, 1, a_BlockMeta));
+8 -8
View File
@@ -18,7 +18,7 @@ public:
: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -27,14 +27,14 @@ public:
) override
{
a_BlockType = m_BlockType;
// Is there a doublechest already next to this block?
if (!CanBeAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ))
{
// Yup, cannot form a triple-chest, refuse:
return false;
}
// Check if this forms a doublechest, if so, need to adjust the meta:
cBlockArea Area;
if (!Area.Read(&a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
@@ -59,7 +59,7 @@ public:
a_BlockMeta = (yaw < 0) ? 4 : 5;
return true;
}
// Single chest, get meta from rotation only
a_BlockMeta = PlayerYawToMetaData(yaw);
return true;
@@ -71,7 +71,7 @@ public:
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
return CanBeAt(a_ChunkInterface, BlockX, a_RelY, BlockZ);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cBlockArea Area;
@@ -80,7 +80,7 @@ public:
// Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
return false;
}
int NumChestNeighbors = 0;
if (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
{
@@ -136,7 +136,7 @@ public:
}
return (NumChestNeighbors < 2);
}
/** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */
static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
@@ -163,7 +163,7 @@ public:
return 0x03;
}
}
/** If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. */
bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta)
{
+2 -2
View File
@@ -17,7 +17,7 @@ public:
: cMetaRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03, true>(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
@@ -42,7 +42,7 @@ public:
{
return true;
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+1 -1
View File
@@ -72,7 +72,7 @@ public:
}
}
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+6 -6
View File
@@ -20,7 +20,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
if (a_BlockMeta == E_META_DIRT_COARSE)
@@ -33,7 +33,7 @@ public:
a_Pickups.Add(E_BLOCK_DIRT, 1, E_META_DIRT_NORMAL);
}
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
if (m_BlockType != E_BLOCK_GRASS)
@@ -50,21 +50,21 @@ public:
else if ((a_RelY < cChunkDef::Height - 1))
{
BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
// Grass turns back to dirt when the block above is not transparent
if (!cBlockInfo::IsTransparent(above))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
}
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
// Source block is not bright enough to spread
if (light < 9)
{
return;
}
}
// Grass spreads to adjacent dirt blocks:
@@ -74,7 +74,7 @@ public:
int OfsX = rand.NextInt(3) - 1; // [-1 .. 1]
int OfsY = rand.NextInt(5) - 3; // [-3 .. 1]
int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
if (!cChunkDef::IsValidHeight(a_RelY + OfsY))
+2 -2
View File
@@ -86,10 +86,10 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_ChunkInterface);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x8)
{
// Current block is top of the door
+3 -3
View File
@@ -46,7 +46,7 @@ public:
{
return false;
}
a_BlockType = m_BlockType;
a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw());
return true;
@@ -118,7 +118,7 @@ public:
{
// Vanilla refuses to place doors on transparent blocks, except top-half slabs and other doors
// We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
// Doors can be placed on upside-down slabs
if (cBlockSlabHandler::IsAnySlabType(a_BlockType) && ((a_BlockMeta & 0x08) != 0))
{
@@ -159,7 +159,7 @@ public:
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
a_Yaw += 90 + 45;
if (a_Yaw > 360)
{
+2 -2
View File
@@ -29,12 +29,12 @@ public:
) override
{
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for dispenser placement!
a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
return true;
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Bit 0x08 is a flag. Lowest three bits are position. 0x08 == 1000
+1 -1
View File
@@ -33,7 +33,7 @@ public:
a_BlockMeta = RotationToMetaData(a_Player->GetYaw());
return true;
}
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
+2 -2
View File
@@ -14,12 +14,12 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
return a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
virtual bool IsUseable() override
{
return true;
+1 -1
View File
@@ -68,7 +68,7 @@ public:
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
a_Yaw += 360 + 45;
if (a_Yaw > 360)
{
+1 -1
View File
@@ -59,7 +59,7 @@ public:
{
return 0;
}
for (int newY = Y + 1; newY < cChunkDef::Height; newY++)
{
BLOCKTYPE Block = a_ChunkInterface.GetBlock(X, newY, Z);
+8 -8
View File
@@ -11,24 +11,24 @@ class cBlockFluidHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockFluidHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
{
switch (m_BlockType)
@@ -84,7 +84,7 @@ public:
super(a_BlockType)
{
}
/** Called to tick the block */
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
@@ -97,7 +97,7 @@ public:
}
}
}
/** Tries to start a fire near the lava at given coords. Returns true if fire started. */
static bool TryStartFireNear(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
{
@@ -106,7 +106,7 @@ public:
int x = (rnd % 3) - 1; // -1 .. 1
int y = ((rnd / 4) % 4) - 1; // -1 .. 2
int z = ((rnd / 16) % 3) - 1; // -1 .. 1
// Check if it's fuel:
BLOCKTYPE BlockType;
if (
@@ -117,7 +117,7 @@ public:
{
return false;
}
// Try to set it on fire:
static struct
{
+3 -3
View File
@@ -22,7 +22,7 @@ public:
{
a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0));
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -31,10 +31,10 @@ public:
) override
{
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for furnace placement!
a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0);
return true;
}
+5 -5
View File
@@ -136,7 +136,7 @@ public:
// CW rotation of a CCW rotation should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
// Test the mirroring:
TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta));
if (TestMeta != Meta)
@@ -156,7 +156,7 @@ public:
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
// Test mirror-rotating:
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta))));
if (TestMeta != Meta)
@@ -331,7 +331,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
default: return new cBlockHandler(a_BlockType);
}
}
@@ -512,7 +512,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
if (!Pickups.empty())
{
MTRand r1;
@@ -600,7 +600,7 @@ void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterf
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
}
a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
}
else
+21 -21
View File
@@ -23,7 +23,7 @@ class cBlockHandler
{
public:
cBlockHandler(BLOCKTYPE a_BlockType);
virtual ~cBlockHandler() {}
/** Called when the block gets ticked either by a random tick or by a queued tick.
@@ -43,71 +43,71 @@ public:
/** Called by cWorld::SetBlock() after the block has been set */
virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange
);
/** Called before the player has destroyed a block */
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Called before a block gets destroyed / replaced with air */
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position)
a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {}
/** Notifies the specified neighbor that the current block has changed.
a_NeighborXYZ coords are the coords of the neighbor
a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed.
For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor);
/** Called when the player starts digging the block. */
virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
/** Called if the user right clicks the block and the block is useable
returns true if the use was successful, return false to use the block as a "normal" block */
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { return false; }
/** Called when a right click to this block is cancelled */
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {}
/** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents */
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
/** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins
@param a_Digger The entity causing the drop; it may be nullptr
@param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand
@param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment)
*/
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true);
/** Checks if the block can stay at the specified relative coords in the chunk */
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
/** Checks whether the block has an effect on growing the plant */
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) { return false; }
/** Checks if the block can be placed at this point.
Default: CanBeAt(...)
NOTE: This call doesn't actually place the block
*/
// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
/** Called to check whether this block supports a rclk action.
If it returns true, OnUse() is called */
virtual bool IsUseable(void);
/** Indicates whether the client will click through this block.
For example digging a fire will hit the block below the fire so fire is clicked through
*/
virtual bool IsClickedThrough(void);
/** Checks if the player can build "inside" this block.
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
*/
@@ -136,15 +136,15 @@ public:
/** Returns the base colour ID of the block, as will be represented on a map, as per documentation: http://minecraft.gamepedia.com/Map_item_format */
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta);
/** Rotates a given block meta counter-clockwise. Default: no change
Returns block meta following rotation */
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
/** Rotates a given block meta clockwise. Default: no change
Returns block meta following rotation */
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
/** Mirrors a given block meta around the XY plane. Default: no change
Returns block meta following rotation */
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }
@@ -156,10 +156,10 @@ public:
/** Mirros a given block meta around the YZ plane. Default: no change
Returns block meta following rotation */
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
protected:
BLOCKTYPE m_BlockType;
// Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType);
+1 -1
View File
@@ -24,7 +24,7 @@ public:
) override
{
a_BlockType = m_BlockType;
// Convert the blockface into meta:
switch (a_BlockFace)
{
+2 -2
View File
@@ -21,14 +21,14 @@ public:
{
// No pickups
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (a_Player->IsGameModeCreative() || (a_BlockY <= 0))
{
return;
}
cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
{
+1 -1
View File
@@ -29,7 +29,7 @@ public:
if (!LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
{
a_BlockFace = FindSuitableBlockFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
if (a_BlockFace == BLOCK_FACE_BOTTOM)
{
return false;
+2 -2
View File
@@ -82,7 +82,7 @@ public:
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7);
}
}
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
@@ -159,7 +159,7 @@ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
}
}
} // for i - Types[]
// Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
// Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
+4 -4
View File
@@ -10,13 +10,13 @@ class cBlockLeverHandler :
public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false>
{
typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> super;
public:
cBlockLeverHandler(BLOCKTYPE a_BlockType) :
super(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
// Flip the ON bit on / off using the XOR bitwise operation
@@ -38,7 +38,7 @@ public:
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -93,7 +93,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
eBlockFace Face = BlockMetaDataToBlockFace(Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
+1 -1
View File
@@ -15,7 +15,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
cFastRandom Random;
+2 -2
View File
@@ -39,7 +39,7 @@ public:
return false;
}
cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
cItems Pickups;
Pickups.Add(E_ITEM_HEAD, 1, static_cast<short>(MobHeadEntity->GetType()));
MTRand r1;
@@ -58,7 +58,7 @@ public:
return false;
}
} Callback;
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
}
+2 -2
View File
@@ -35,8 +35,8 @@ public:
{
// No pickups
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler();
+2 -2
View File
@@ -30,9 +30,9 @@ public:
{
return false;
}
// TODO: Cannot be at too much daylight
switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
{
case E_BLOCK_GLASS:
+5 -5
View File
@@ -14,7 +14,7 @@ class cBlockPistonHandler :
{
public:
cBlockPistonHandler(BLOCKTYPE a_BlockType);
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override;
@@ -94,7 +94,7 @@ public:
}
private:
typedef std::unordered_set<Vector3i, VectorHasher<int>> Vector3iSet;
/** Returns true if the piston (specified by blocktype) is a sticky piston */
@@ -153,7 +153,7 @@ private:
const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable,
Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir
);
/** Moves a list of blocks in a specific direction */
static void PushBlocks(const Vector3iSet & a_BlocksToPush,
cWorld * a_World, const Vector3i & a_PushDir
@@ -168,10 +168,10 @@ class cBlockPistonHeadHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockPistonHeadHandler(void);
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+1 -1
View File
@@ -14,7 +14,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+1 -1
View File
@@ -28,7 +28,7 @@ class cBlockPluginInterface
{
public:
virtual ~cBlockPluginInterface() {}
virtual bool CallHookBlockSpread(int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
virtual bool CallHookBlockToPickups(cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+1 -1
View File
@@ -112,7 +112,7 @@ public:
}
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
+2 -2
View File
@@ -15,7 +15,7 @@ public:
super(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -31,7 +31,7 @@ public:
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
a_Yaw += 180 + 45;
if (a_Yaw > 360)
{
+15 -15
View File
@@ -22,13 +22,13 @@ class cBlockRailHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockRailHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -85,7 +85,7 @@ public:
{
super::ConvertToPickups(a_Pickups, 0);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
@@ -279,7 +279,7 @@ public:
}
break;
}
case E_META_RAIL_XM_XP:
{
if (
@@ -291,7 +291,7 @@ public:
}
break;
}
case E_META_RAIL_ASCEND_XP:
{
if (
@@ -303,7 +303,7 @@ public:
}
break;
}
case E_META_RAIL_ASCEND_XM:
{
if (
@@ -315,7 +315,7 @@ public:
}
break;
}
case E_META_RAIL_ASCEND_ZM:
{
if (
@@ -327,7 +327,7 @@ public:
}
break;
}
case E_META_RAIL_ASCEND_ZP:
{
if (
@@ -339,7 +339,7 @@ public:
}
break;
}
case E_META_RAIL_CURVED_ZP_XP:
{
if (
@@ -351,7 +351,7 @@ public:
}
break;
}
case E_META_RAIL_CURVED_ZP_XM:
{
if (
@@ -363,7 +363,7 @@ public:
}
break;
}
case E_META_RAIL_CURVED_ZM_XM:
{
if (
@@ -375,7 +375,7 @@ public:
}
break;
}
case E_META_RAIL_CURVED_ZM_XP:
{
if (
@@ -417,7 +417,7 @@ public:
{
Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
}
switch (a_BlockFace)
{
case BLOCK_FACE_NORTH:
@@ -434,7 +434,7 @@ public:
}
break;
}
case BLOCK_FACE_SOUTH:
{
if (
@@ -449,7 +449,7 @@ public:
}
break;
}
case BLOCK_FACE_EAST:
{
if (
+1 -1
View File
@@ -43,7 +43,7 @@ public:
}
return false;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
+1 -1
View File
@@ -15,7 +15,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_LAMP_OFF, 1, 0));
+1 -1
View File
@@ -52,7 +52,7 @@ public:
{
return true;
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
+3 -3
View File
@@ -17,18 +17,18 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility
a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07));
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+1 -1
View File
@@ -15,7 +15,7 @@ public:
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+3 -3
View File
@@ -13,7 +13,7 @@ class cBlockSignPostHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockSignPostHandler(BLOCKTYPE a_BlockType) :
super(a_BlockType)
@@ -43,9 +43,9 @@ public:
{
a_Rotation -= 360;
}
a_Rotation = (a_Rotation / 360) * 16;
return (static_cast<char>(a_Rotation)) % 16;
}
+5 -5
View File
@@ -39,7 +39,7 @@ public:
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage);
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
switch (a_BlockFace)
{
@@ -84,7 +84,7 @@ public:
return true;
}
/** Returns true if the specified blocktype is one of the slabs handled by this handler */
static bool IsAnySlabType(BLOCKTYPE a_BlockType)
{
@@ -101,7 +101,7 @@ public:
// Sends the slab back to the client. It's to refuse a doubleslab placement. */
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}
/** Converts the single-slab blocktype to its equivalent double-slab blocktype */
static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
{
@@ -114,7 +114,7 @@ public:
ASSERT(!"Unhandled slab type!");
return E_BLOCK_AIR;
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Toggle the 4th bit - up / down:
@@ -203,7 +203,7 @@ public:
BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7));
}
inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
+1 -1
View File
@@ -14,7 +14,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+4 -4
View File
@@ -36,7 +36,7 @@ public:
// - Height is smaller than 7, the maximum possible height
MetaBeforePlacement++;
}
a_BlockMeta = MetaBeforePlacement;
return true;
}
@@ -67,17 +67,17 @@ public:
{
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ);
if (cBlockInfo::IsSnowable(BlockBelow) || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7)))
{
// If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay
return true;
}
}
return false;
}
virtual bool DoesDropOnUnsuitable(void) override
{
return false;
+1 -1
View File
@@ -23,7 +23,7 @@ public:
short ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
a_Pickups.push_back(cItem(ItemType, 1, 0));
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
auto Action = CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ);
+1 -1
View File
@@ -71,7 +71,7 @@ public:
}
return false;
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
if (CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ) == paGrowth)
+2 -2
View File
@@ -16,7 +16,7 @@ public:
: cMetaRotator<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -142,7 +142,7 @@ public:
}
}
}
/** Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure */
static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
+1 -1
View File
@@ -39,7 +39,7 @@ public:
// Flip the ON bit on / off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
cWorld * World = static_cast<cWorld *>(&a_WorldInterface);
World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+4 -4
View File
@@ -14,7 +14,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -117,18 +117,18 @@ public:
}
return res;
}
void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
{
NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);
// Check if vine above us, add its meta to MaxMeta
if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType))
{
MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ);
}
NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal
if (Common != CurMeta)
{
+1 -1
View File
@@ -17,7 +17,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
+1 -1
View File
@@ -5,7 +5,7 @@ class cBroadcastInterface
{
public:
virtual ~cBroadcastInterface() {}
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
+8 -8
View File
@@ -21,32 +21,32 @@ public:
NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ);
bool GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
/** Sets the block at the specified coords to the specified value.
Full processing, incl. updating neighbors, is performed.
*/
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData);
/** Sets the block at the specified coords to the specified value.
The replacement doesn't trigger block updates.
The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block)
*/
void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/** Use block entity on coordinate.
returns true if the use was successful, return false to use the block as a "normal" block */
bool UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override;
virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override;
bool DigBlock(cWorldInterface & a_WorldInterface, int a_X, int a_Y, int a_Z);
private:
cChunkMap * m_ChunkMap;
};
+1 -1
View File
@@ -15,7 +15,7 @@ public:
cClearMetaOnDrop(BLOCKTYPE a_BlockType) :
Base(a_BlockType)
{}
virtual ~cClearMetaOnDrop() {}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
+1 -1
View File
@@ -28,7 +28,7 @@ public:
cMetaRotator(BLOCKTYPE a_BlockType) :
Base(a_BlockType)
{}
virtual ~cMetaRotator() {}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override;
+7 -7
View File
@@ -17,22 +17,22 @@ class cWorldInterface
{
public:
virtual ~cWorldInterface() {}
virtual int GetTimeOfDay(void) const = 0;
virtual Int64 GetWorldAge(void) const = 0;
virtual eDimension GetDimension(void) const = 0;
virtual cBroadcastInterface & GetBroadcastManager() = 0;
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified. */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
/** Spawns a mob of the specified type.
Returns the mob's UniqueID if recognized and spawned, or cEntity::INVALID_ID on failure. */
virtual UInt32 SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType, bool a_Baby) = 0;