Bulk clearing of whitespace
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@@ -30,17 +30,17 @@ public:
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} ;
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// tolua_end
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BLOCKENTITY_PROTODEF(cHopperEntity)
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/** Constructor used for normal operation */
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cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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/** Returns the block coords of the block receiving the output items, based on the meta
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Returns false if unattached.
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Exported in ManualBindings.cpp. */
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bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
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protected:
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Int64 m_LastMoveItemsInTick;
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@@ -50,37 +50,37 @@ protected:
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virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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/** Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. */
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void OpenNewWindow(void);
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/** Moves items from the container above it into this hopper. Returns true if the contents have changed. */
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bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
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/** Moves pickups from above this hopper into it. Returns true if the contents have changed. */
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bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
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/** Moves items out from this hopper into the destination. Returns true if the contents have changed. */
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bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
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/** Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. */
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bool MoveItemsFromChest(cChunk & a_Chunk);
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/** Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. */
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bool MoveItemsFromFurnace(cChunk & a_Chunk);
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/** Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed. */
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bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
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/** Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. */
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bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum);
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/** Moves items to the chest at the specified coords. Returns true if contents have changed */
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bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Moves items to the furnace at the specified coords. Returns true if contents have changed */
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bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
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/** Moves items to the specified ItemGrid. Returns true if contents have changed */
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bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
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