Bulk clearing of whitespace
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@@ -20,20 +20,20 @@ class cDropperEntity :
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public cDropSpenserEntity
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{
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typedef cDropSpenserEntity super;
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cDropperEntity)
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/** Constructor used for normal operation */
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cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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protected:
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// cDropSpenserEntity overrides:
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virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
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/** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
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Called when there's a container directly in front of the dropper,
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so the dropper should store items there, rather than dropping. */
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