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Bulk clearing of whitespace

This commit is contained in:
LogicParrot
2016-02-05 23:45:45 +02:00
parent 87a31e3a2d
commit ca6ef58b1e
406 changed files with 4497 additions and 4497 deletions

View File

@@ -18,19 +18,19 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDispenserEntity)
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
Returns the UniqueID of the spawned projectile, or 0 on failure. */
UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
Vector3d GetShootVector(NIBBLETYPE a_Meta);
// tolua_end
private: