Bulk clearing of whitespace
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@@ -18,19 +18,19 @@ public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cDispenserEntity)
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/** Constructor used for normal operation */
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cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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// tolua_begin
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/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
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Returns the UniqueID of the spawned projectile, or 0 on failure. */
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UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
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/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
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Vector3d GetShootVector(NIBBLETYPE a_Meta);
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// tolua_end
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private:
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