TNT position fixes (#4519)
* TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
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@@ -972,7 +972,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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}
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}
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else
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else if (!(IsMinecart() || IsTNT()))
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{
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// Push out entity.
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BLOCKTYPE GotBlock;
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