TNT position fixes (#4519)
* TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
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@@ -3548,6 +3548,10 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
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Name = "InitialVelocityCoeff",
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Type = "number",
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},
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{
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Name = "ShouldPlayFuseSound",
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Type = "boolean",
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},
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},
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Returns =
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{
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