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Broadcast refactor (#4264)

* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
This commit is contained in:
peterbell10
2018-07-24 22:30:49 +01:00
committed by Tiger Wang
parent b5f29d5d2c
commit c94d7184eb
28 changed files with 857 additions and 1576 deletions

View File

@@ -258,7 +258,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,
@@ -278,7 +278,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,