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Broadcast refactor (#4264)

* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
This commit is contained in:
peterbell10
2018-07-24 22:30:49 +01:00
committed by Tiger Wang
parent b5f29d5d2c
commit c94d7184eb
28 changed files with 857 additions and 1576 deletions

View File

@@ -5,7 +5,6 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
#include "Broadcaster.h"
#include "../BoundingBox.h"
@@ -159,13 +158,13 @@ void cOcelot::OnRightClicked(cPlayer & a_Player)
SetOwner(a_Player.GetName(), a_Player.GetUUID());
SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}