Broadcast refactor (#4264)
* Move Broadcast functions from cChunkMap to cBroadcaster - Remove cBroadcastInterface in favour of cBroadcaster. - cChunk: Remove broadcast functions. * resurect broadcast interface * Absorb cBroadcaster into cWorld. Removes the need for forwarding the function calls. * Improve const-correctness * Use Int8 instead of char + Comment `ForClients` functions * Improve comments * Broadcaster: Rename ForClients functions
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@@ -5,7 +5,6 @@
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../Items/ItemHandler.h"
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#include "Broadcaster.h"
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#include "../BoundingBox.h"
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@@ -159,13 +158,13 @@ void cOcelot::OnRightClicked(cPlayer & a_Player)
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SetOwner(a_Player.GetName(), a_Player.GetUUID());
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SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
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m_World->BroadcastEntityStatus(*this, esWolfTamed);
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m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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}
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else
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{
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// Taming failed
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m_World->BroadcastEntityStatus(*this, esWolfTaming);
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m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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}
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}
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}
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