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Broadcast refactor (#4264)

* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
This commit is contained in:
peterbell10
2018-07-24 22:30:49 +01:00
committed by Tiger Wang
parent b5f29d5d2c
commit c94d7184eb
28 changed files with 857 additions and 1576 deletions

View File

@@ -178,11 +178,9 @@ void cMobSpawnerEntity::SpawnEntity(void)
if (Chunk->GetWorld()->SpawnMobFinalize(std::move(Monster)) != cEntity::INVALID_ID)
{
HaveSpawnedEntity = true;
Chunk->BroadcastSoundParticleEffect(
m_World->BroadcastSoundParticleEffect(
EffectID::PARTICLE_MOBSPAWN,
static_cast<int>(PosX * 8.0),
static_cast<int>(RelY * 8.0),
static_cast<int>(PosZ * 8.0),
Vector3d(PosX, RelY, PosZ).Floor(),
0
);
NearbyEntities++;