@@ -420,7 +420,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
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}
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}
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// Linear-interpolate this XZ floor:
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LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
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LinearUpscale2DArrayInPlace<17, 17, UPSCALE_X, UPSCALE_Z>(CurFloor);
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}
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// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
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