1
0

- Linux compatible fixes including updated makefile

- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values
 - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons
 - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there

git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
mtilden@gmail.com
2011-12-26 09:09:47 +00:00
parent e2acb45d19
commit c7fa610be3
15 changed files with 125 additions and 47 deletions

View File

@@ -34,6 +34,7 @@
#include "cGenSettings.h"
#include "cMakeDir.h"
#include "cChunkGenerator.h"
#include "MersenneTwister.h"
#include "packets/cPacket_TimeUpdate.h"
@@ -65,7 +66,8 @@ bool g_BlockPistonBreakable[128];
#define RECI_RAND_MAX (1.f/RAND_MAX)
inline float fRadRand( float a_Radius )
{
return ((float)rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
MTRand r1;
return ((float)r1.rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
}
struct sSetBlockData
@@ -141,11 +143,11 @@ cWorld::cWorld( const char* a_WorldName )
cMakeDir::MakeDir(m_pState->WorldName.c_str());
srand( (unsigned int) time(0) );
m_SpawnX = (double)((rand()%1000)-500);
MTRand r1;
m_SpawnX = (double)((r1.randInt()%1000)-500);
m_SpawnY = 128;
m_SpawnZ = (double)((rand()%1000)-500);
m_WorldSeed = rand();
m_SpawnZ = (double)((r1.randInt()%1000)-500);
m_WorldSeed = r1.randInt();
m_GameMode = 0;
cIniFile IniFile( m_pState->WorldName + "/world.ini");
@@ -411,11 +413,12 @@ void cWorld::Tick(float a_Dt)
m_LavaSimulator->Simulate(a_Dt);
UnlockChunks();
MTRand r1;
////////////////Weather///////////////////////
if ( GetWeather() == 0 ) { //if sunny
if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
randWeather = (rand() %10000);
randWeather = (r1.randInt() %10000);
if (randWeather == 0) {
LOG("Starting Rainstorm!");
SetWeather ( 1 );
@@ -428,7 +431,7 @@ void cWorld::Tick(float a_Dt)
if ( GetWeather() != 0 ) { //if raining or thunderstorm
if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
randWeather = (rand() %4999);
randWeather = (r1.randInt() %4999);
if (randWeather == 0) { //2% chance per second
LOG("Back to sunny!");
SetWeather ( 0 );
@@ -440,7 +443,7 @@ void cWorld::Tick(float a_Dt)
}
if ( GetWeather() == 2 ) { //if thunderstorm
if (rand() %199 == 0) { //0.5% chance per tick of thunderbolt
if (r1.randInt() %199 == 0) { //0.5% chance per tick of thunderbolt
CastThunderbolt ( 0, 0, 0 ); //todo: find random possitions near players to cast thunderbolts.
}
}
@@ -480,17 +483,17 @@ void cWorld::Tick(float a_Dt)
cMonster *Monster = 0;
//srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
int dayRand = rand() % 6; //added mob code
int nightRand = rand() % 10; //added mob code
int dayRand = r1.randInt() % 6; //added mob code
int nightRand = r1.randInt() % 10; //added mob code
int RandomPlayerIdx = rand() & m_pState->Players.size();
int RandomPlayerIdx = r1.randInt() & m_pState->Players.size();
PlayerList::iterator itr = m_pState->Players.begin();
for( int i = 1; i < RandomPlayerIdx; i++ )
itr++;
cPlayer* Player = *itr;
Vector3d SpawnPos = Player->GetPosition();
SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
SpawnPos += Vector3d( (double)(r1.randInt()%64)-32, (double)(r1.randInt()%64)-32, (double)(r1.randInt()%64)-32 );
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
if(m_WorldTime >= 12000 + 1000) {
@@ -581,7 +584,8 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
// converted from php to lua then lua to c++
// build trunk
int trunk = rand() % (7 - 5 + 1) + 5;
MTRand r1;
int trunk = r1.randInt() % (7 - 5 + 1) + 5;
for (int i = 0; i < trunk; i++)
{
if( GetBlock( a_X, a_Y + i, a_Z ) == E_BLOCK_AIR )
@@ -598,7 +602,7 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
for (int i = a_X - radius; i <= a_X + radius; i++) {
for (int k = a_Z-radius; k <= a_Z + radius; k++) {
// small chance to be missing a block to add a little random
if (k != a_Z || i != a_X && (rand() % 100 + 1) > 20) {
if (k != a_Z || i != a_X && (r1.randInt() % 100 + 1) > 20) {
if( GetBlock( i, a_Y + j, k ) == E_BLOCK_AIR )
FastSetBlock(i, a_Y+j, k, E_BLOCK_LEAVES, 0 );
}