Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@819 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1205,15 +1205,6 @@ int cWorld::GetHeight( int a_X, int a_Z )
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const double & cWorld::GetSpawnY(void)
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{
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return m_SpawnY;
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}
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void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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