Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@819 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -244,7 +244,7 @@ void cClientHandle::Authenticate(void)
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cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::HOOK_PLAYER_SPAWN, 1, m_Player);
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// Return a server login packet
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m_Protocol->SendLogin(*m_Player);
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m_Protocol->SendLogin(*m_Player, *World);
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// Send Weather if raining:
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if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
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