Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@819 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -238,10 +238,10 @@ void cProtocolRecognizer::SendKeepAlive(int a_PingID)
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void cProtocolRecognizer::SendLogin(const cPlayer & a_Player)
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void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendLogin(a_Player);
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m_Protocol->SendLogin(a_Player, a_World);
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}
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