Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@819 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -52,11 +52,12 @@ enum
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{
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PACKET_KEEP_ALIVE = 0x00,
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PACKET_LOGIN = 0x01,
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PACKET_COMPASS = 0x06,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_DESTROY_ENTITIES = 0x1d,
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PACKET_CHUNK_DATA = 0x33,
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PACKET_BLOCK_CHANGE = 0x34,
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PACKET_BLOCK_CHANGE = 0x35,
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PACKET_BLOCK_ACTION = 0x36,
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} ;
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@@ -156,11 +157,11 @@ void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
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void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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{
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cCSLock Lock(m_CSPacket);
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// Pre-chunk not used in 1.3.2. Finally.
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//*
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// Send the chunk data:
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// Chunk data seems to break the connection for some reason; without it, the connection lives indefinitely
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AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
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@@ -169,7 +170,9 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
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WriteInt (a_ChunkZ);
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SendData(Serialized.data(), Serialized.size());
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Flush();
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//*/
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}
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// Enabling the sleep here sometimes makes the client accept us and spawn us in the world. But it makes the connection lag behind, ultimately timing out
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// cSleep::MilliSleep(500);
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}
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@@ -201,7 +204,7 @@ void cProtocol132::SendKeepAlive(int a_PingID)
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void cProtocol132::SendLogin(const cPlayer & a_Player)
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void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_LOGIN);
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@@ -213,6 +216,8 @@ void cProtocol132::SendLogin(const cPlayer & a_Player)
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WriteByte (0); // Unused, used to be world height
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WriteByte (8); // Client list width or something
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Flush();
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SendCompass(a_World);
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}
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@@ -278,7 +283,7 @@ void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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int cProtocol132::ParsePacket(unsigned char a_PacketType)
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{
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// DEBUG:
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LOGD("Received packet 0x%02x, current bytecount %d, enc %d", a_PacketType, m_CurrentIn, m_EncIn);
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LOGD("Received packet 0x%02x, %d B avail; BM %d, enc %d", a_PacketType, m_ReceivedData.GetReadableSpace(), m_CurrentIn, m_EncIn);
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switch (a_PacketType)
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{
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@@ -327,18 +332,12 @@ int cProtocol132::ParseHandshake(void)
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HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
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m_Username = Username;
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// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
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AString key;
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CryptoPP::StringSink sink(key); // GCC won't allow inline instantiation in the following line, damned temporary refs
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cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
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// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
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WriteByte((char)0xfd);
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WriteString("MCServer");
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WriteShort((short)key.size());
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SendData(key.data(), key.size());
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WriteShort(4);
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WriteInt((int)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
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Flush();
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SendEncryptionKeyRequest(key);
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return PARSE_OK;
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}
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@@ -440,22 +439,30 @@ void cProtocol132::SendData(const char * a_Data, int a_Size)
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void cProtocol132::Flush(void)
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{
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// DEBUG
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ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
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if (m_DataToSend.empty())
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{
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LOGD("Flushing empty");
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return;
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}
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LOGD("Flushing packet 0x%02x, %d bytes; %d bytes out, %d enc out", (unsigned char)m_DataToSend[0], m_DataToSend.size(), m_CurrentOut, m_EncOut);
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LOGD("Flushing packet 0x%02x, %d B; %d B out, %d enc out", (unsigned char)m_DataToSend[0], m_DataToSend.size(), m_CurrentOut, m_EncOut);
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const char * a_Data = m_DataToSend.data();
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int a_Size = m_DataToSend.size();
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if (m_IsEncrypted)
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{
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m_EncOut += a_Size;
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byte Encrypted[4096]; // Larger buffer, we may be sending lots of data (chunks)
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byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
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while (a_Size > 0)
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{
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int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
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m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
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// DEBUG: decrypt the data to check if encryption works:
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byte Decrypted[sizeof(Encrypted)];
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m_Decryptor2.ProcessData(Decrypted, Encrypted, NumBytes);
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ASSERT(memcmp(Decrypted, a_Data, NumBytes) == 0);
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super::SendData((const char *)Encrypted, NumBytes);
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a_Size -= NumBytes;
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a_Data += NumBytes;
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@@ -466,7 +473,7 @@ void cProtocol132::Flush(void)
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super::SendData(a_Data, a_Size);
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}
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m_DataToSend.clear();
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// cSleep::MilliSleep(300);
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// cSleep::MilliSleep(400);
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}
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@@ -500,6 +507,75 @@ void cProtocol132::WriteItem(const cItem & a_Item)
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int cProtocol132::ParseItem(cItem & a_Item)
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{
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HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
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if (ItemType <= -1)
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{
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a_Item.Empty();
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return PARSE_OK;
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}
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a_Item.m_ItemType = ItemType;
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HANDLE_PACKET_READ(ReadChar, char, ItemCount);
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HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
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a_Item.m_ItemCount = ItemCount;
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// a_Item.m_ItemDamage = ItemDamage;
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if (ItemCount <= 0)
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{
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a_Item.Empty();
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}
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HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
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if (EnchantNumBytes <= 0)
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{
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return PARSE_OK;
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}
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// TODO: Enchantment not implemented yet!
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if (!m_ReceivedData.SkipRead(EnchantNumBytes))
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{
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return PARSE_INCOMPLETE;
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}
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return PARSE_OK;
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}
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void cProtocol132::SendCompass(const cWorld & a_World)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_COMPASS);
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WriteInt((int)(a_World.GetSpawnX()));
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WriteInt((int)(a_World.GetSpawnY()));
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WriteInt((int)(a_World.GetSpawnZ()));
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Flush();
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}
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void cProtocol132::SendEncryptionKeyRequest(const AString & a_Key)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte((char)0xfd);
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WriteString("MCServer");
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WriteShort((short)a_Key.size());
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SendData(a_Key.data(), a_Key.size());
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WriteShort(4);
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WriteInt((int)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
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Flush();
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}
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void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
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{
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// Decrypt EncNonce using privkey
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@@ -530,11 +606,14 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
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return;
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}
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// Send encryption key response:
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WriteByte((char)0xfc);
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WriteShort(0);
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WriteShort(0);
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Flush();
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{
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// Send encryption key response:
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cCSLock Lock(m_CSPacket);
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WriteByte((char)0xfc);
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WriteShort(0);
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WriteShort(0);
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Flush();
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}
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StartEncryption(DecryptedKey);
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return;
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@@ -548,6 +627,7 @@ void cProtocol132::StartEncryption(const byte * a_Key)
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{
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m_Encryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
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m_Decryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
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m_Decryptor2.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
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m_IsEncrypted = true;
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}
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