Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@819 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -417,8 +417,9 @@ void cProtocol125::SendKeepAlive(int a_PingID)
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void cProtocol125::SendLogin(const cPlayer & a_Player)
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void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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UNUSED(a_World);
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_LOGIN);
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