Statistic Manager
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@@ -11,13 +11,19 @@ Implements the 1.7.x protocol classes:
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#include "json/json.h"
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#include "Protocol17x.h"
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#include "ChunkDataSerializer.h"
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#include "PolarSSL++/Sha1Checksum.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../World.h"
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#include "../StringCompression.h"
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#include "../CompositeChat.h"
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#include "../Statistics.h"
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#include "../WorldStorage/FastNBT.h"
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#include "../WorldStorage/EnchantmentSerializer.h"
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#include "../StringCompression.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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@@ -25,15 +31,15 @@ Implements the 1.7.x protocol classes:
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/FireworkEntity.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../UI/Window.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../CompositeChat.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/FireworkEntity.h"
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#include "PolarSSL++/Sha1Checksum.h"
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@@ -1169,6 +1175,28 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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void cProtocol172::SendStatistics(const cStatManager & a_Manager)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x37);
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Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
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for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
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{
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StatValue Value = a_Manager.GetValue((eStatistic) i);
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const AString & StatName = cStatInfo::GetName((eStatistic) i);
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Pkt.WriteString(StatName);
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Pkt.WriteVarInt(Value);
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}
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}
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void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
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{
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ASSERT(m_State == 3); // In game mode?
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@@ -1843,13 +1871,19 @@ void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
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case 1:
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{
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// Request stats
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// TODO
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const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
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SendStatistics(Manager);
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break;
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}
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case 2:
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{
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// Open Inventory achievement
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// TODO
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cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
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Manager.AddValue(achOpenInv);
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SendStatistics(Manager);
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break;
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}
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}
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