Modified physics for more vanilla-like behavior
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@@ -11,6 +11,8 @@
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cBlaze::cBlaze(void) :
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super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.6, 1.8)
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{
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SetGravity(-8.0f);
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SetAirDrag(0.8f);
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}
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