Modified physics for more vanilla-like behavior
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@@ -16,6 +16,8 @@ cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a
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super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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SetAirDrag(0);
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}
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