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Modified physics for more vanilla-like behavior

This commit is contained in:
DevToaster
2015-03-30 19:42:32 -04:00
parent d3aba9ed3f
commit c743c7fd0c
15 changed files with 51 additions and 12 deletions

View File

@@ -12,6 +12,8 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) :
super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
m_FuseTicks(a_FuseTicks)
{
SetGravity(-16.0f);
SetAirDrag(0.4f);
}
@@ -22,6 +24,8 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_FuseTicks(a_FuseTicks)
{
SetGravity(-16.0f);
SetAirDrag(0.4f);
}