Modified physics for more vanilla-like behavior
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@@ -12,6 +12,8 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) :
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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m_FuseTicks(a_FuseTicks)
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{
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SetGravity(-16.0f);
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SetAirDrag(0.4f);
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}
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@@ -22,6 +24,8 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) :
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_FuseTicks(a_FuseTicks)
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{
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SetGravity(-16.0f);
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SetAirDrag(0.4f);
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}
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