Modified physics for more vanilla-like behavior
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@@ -91,7 +91,8 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
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, m_bCollected(false)
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, m_bIsPlayerCreated(IsPlayerCreated)
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{
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SetGravity(-10.5f);
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SetGravity(-16.0f);
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SetAirDrag(0.4f);
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SetMaxHealth(5);
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SetHealth(5);
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SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
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