Modified physics for more vanilla-like behavior
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@@ -13,6 +13,8 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
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super(a_EntityType, 0, 0, 0, a_Width, a_Height)
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, m_EntityEffects(tEffectMap())
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{
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SetGravity(-32.0f);
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SetAirDrag(0.4f);
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}
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