Modified physics for more vanilla-like behavior
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@@ -13,6 +13,8 @@ cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, do
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m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks),
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m_FireworkItem(a_Item)
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{
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SetGravity(0);
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SetAirDrag(0);
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}
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