Protocol 1.9: Alpha-sort, add useful debugging code.
This commit is contained in:
@@ -592,6 +592,37 @@ void cProtocol_1_9_0::SendEntityVelocity(const cEntity & a_Entity)
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendExperience(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, pktExperience);
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEFloat(Player->GetXpPercentage());
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
|
||||
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosZ());
|
||||
Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
@@ -1215,37 +1246,6 @@ void cProtocol_1_9_0::SendRespawn(eDimension a_Dimension)
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendExperience(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, pktExperience);
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEFloat(Player->GetXpPercentage());
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
|
||||
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosZ());
|
||||
Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_9_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
@@ -3392,9 +3392,6 @@ eHand cProtocol_1_9_0::HandIntToEnum(Int32 a_Hand)
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cProtocol_1_9_0::cPacketizer:
|
||||
|
||||
void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt)
|
||||
{
|
||||
UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
|
||||
@@ -3445,10 +3442,22 @@ void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt)
|
||||
AString Hex;
|
||||
ASSERT(PacketData.size() > 0);
|
||||
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
|
||||
m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
|
||||
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
|
||||
m_CommLogFile.Printf("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
|
||||
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
|
||||
PacketLen, PacketLen, m_State, Hex
|
||||
);
|
||||
/*
|
||||
// Useful for debugging a new protocol:
|
||||
LOGD("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
|
||||
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
|
||||
PacketLen, PacketLen, m_State, Hex
|
||||
);
|
||||
//*/
|
||||
}
|
||||
/*
|
||||
// Useful for debugging a new protocol:
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user